Palgravadorix    (Human Male Druid)
Character Information   
Name: Palgravadorix XP/Next lvl: 4800 / 8000
Class: Druid HP:curr/max 27 / 27
Alignment: Neutral AC:reg/rear/no shield 7 / 8 / 8
Race: Human Level: 3
Age: 33 Height: 6'3'
Weight: 160 Gender: Male
Encumbrance: Movement:
Languages: Common, Druid's Cant, Fey
Ability Scores   
STR: 12 (+10 encumbrance, 1-2 minor tests, 7 major tests)
INT: 9 ()
WIS: 15 (+1 mental saving throw bonus)
DEX: 13 ()
CON: 15 (+1 HP/die, 94 RS, 91 SSR)
CHR: 15 (+15 reaction)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 13 14 16 15

Notes: +2 on saves vs. fire and lightning

Description and Background   
Description:
Tall, gaunt, sinewy, and wild-eyed, with a densely matted mane of prematurely greying hair and navel-length beard — Palgravadorix looks the part of the deep-woods ascetic, perhaps because he is. He wears a grubby light blue robe over a set of likewise grubby leathers, and a torc of beaten silver. In worship or in combat, he dons a leather cap festooned with antlers in honor of the Horned God, Cernunnos. When he speaks — which is rarely — it is in a commanding basso profundo.

Background:
Palgravadorix has spent his life as a servitor of a grove in the deepest reaches of the Phellwood. Recently, while away gathering mistletoe, unknown perpetrators despoiled it. Enraged and disgraced, the druid has lit out among the civilized lands to find and punish whoever was responsible. He likes faeries and mushrooms, and not much else.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
spears (x4) 1 15' 1d6/1d8 n n 20
scimitar (falx) 1 1d8/1d8 n n 20
Equipment
Qty Item Location
1 leather armor worn
1 small wooden shield strapped to back
1 robe worn
1 boots, soft worn
1 belt worn
2 belt pouches, large worn
1 rope, hemp, 50' in backpack
1 backpack worn
3 torches in backpack
3 flasks of oil in backpack
1 flint and steel in backpack
19 sprigs mistletoe in belt pouches
1 wineskin, filled on belt


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Entangle
Faerie fire
Speak with animals

Level 2
Charm person or mammal
Fire trap

Level 3
Summon insects


Spell Book



Notes
Skills
Druid’s Knowledge (3rd): At third level and higher, a druid can identify plant and animal types, and can determine when
water is pure and safe to drink.

Wilderness Movement (3rd): At third level and higher, a druid can move through any natural undergrowth leaving no trace of his or her passage, and may do so with no reduction in his or her normal movement speed.