Vacarxia Longblade    (1/2 Elven Male M.U./Thief)
Character Information   
Name: Vacarxia Longblade XP/Next lvl: 125001/125001 / 135001/160001
Class: M.U./Thief HP:curr/max 36 / 36
Alignment: N AC:reg/rear/no shield -1 / -1 / -1
Race: 1/2 Elven Level: 8/9
Age: 89 Height: 5'6'
Weight: 110 Gender: Male
Encumbrance: Movement: 12
Languages: common,elven,theives cant, gnome, orcish,goblin, gnoll, halfling
Ability Scores   
STR: 12 (Weight Allowance 200lbs, Open Doors 1-2 1d6, Bend Bars Lift Gates 7)
INT: 16 (5 Languages)
WIS: 12 ()
DEX: 18 (-4 to AC, React Adj +3, )
CON: 15 (+1 HP)
CHR: 11 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
Vacarxia has short blonde hair. Scar over Right eye. Stocky with quick agility and nimble fingers. He is very intelligent with Magic skills.

Background:
Varcarxia was raised in a elven village. His was a ambassadors for the humans. His mother a elf. Varcarxia was sent to special school. Where he was trained as a envoy for the elves specializing in item recovery. He adventures between missions.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
+1 S. Sword 2/3 1d6+1/1d8+1 y n
+1 L. Bow Composite 2/1 1d8/1d8 n y 24 arrows
3 dagger 1 1d4/1d3 y n
L. Bow Composite 2/1 1d8/1d8 n y
Equipment
Qty Item Location
1 Thieves Picks Vest
1 Backpack LG Worn
3 Torches BP
1 50 ft rope BP
2 WKS DRY RATIONS BP
1 Flint n Steele BP
3 Wine Skins BP
1 Spell book BP
1 Ink & Pen BP
1 Cloak Worn
2 Leather Pouches Tied to Belt
1 Leather Pouch Belt LG Worn
3 Daggers and sheaths 2 Belt/1 boot
1 Quiver 2 score arrows Back
1 Pr Leather High boots Worn
3 Skins 2 water/ 1 wine Tied to Belt
1 Md Warhorse / Barding chain Rode
1 Saddle bags Horse
2 Wks grain for horse SB


Wealth   Enter negative number to subtract
PP GP EP SP CP
2 418 0 10 41
Magic Items
Qty Item Location
1 +1 S. Sword Worn
1 Wand of Lightning 15 charges back
1 +2 Studded Leather Worn
1 +2 Ring of Protection Worn
1 Bag of Holding 1000gp capacity Worn
1 Potion of Healing BH
2 Potion of Xtra Healing BH


Gems and Jewelry
Qty Item Location
3 Rubys 100gp L Pouch
1 Emerald 500gp L Pouch
1 Pearl 200gp L Pouch
Memorized Spells


Level 0
Change
Distract
Gnats
Moan
Mute
Scratch
Spider
Unlock

Level 1
Chromatic Orb (Wizards Handbook)
Magic Missle
Magic Missle

Level 2
Invisibillity
Strength
Web

Level 3
Dispel Magic
Fireball
Lightning Bolt

Level 4
Polymorph Self
Wall of Fire


Spell Book


Level 0
Change
Distract
Gnats
Hide
Moan
Mute
Scratch
Sneeze
Spider
Unlock
Unravel

Level 1
Alarm
Change self
Chromatic Orb (Wizards Handbook)
Detect Magic
Friends
Identify
Magic Missle
Prot from Evil
Read Magic
Sleep

Level 2
Darkness 15ft
Invisibillity
Knock
Levitate
Scare
Strength
Web

Level 3
Blink
Dispel Magic
Fireball
Fly
Haste
Lightning Bolt
Slow

Level 4
Charm Monster
Fear
Leomund’s Secure Shelter
Massmorph
Polymorph Self
Wall of Fire


Notes
Thieves Skills
Pick Pockets- 90
Opening Locks- 77
Locating/Removing Traps- 65
Move Silently- 80
Hide in Shadows- 71
Hear Noise- 30
Climb Walls- 98
Read Languages- 45


Backstab x 4, +4 to hit when surprised

MD Warhorse/ Barding Chain
Xelgarth, 17Hp/AC5
1/2 Elven Traits
Racial Abilities
Half-elven characters have a 30 resistance to sleep and charm spells (if
the spells are cast upon them, a percentile dice roll of 31 or better is
required to allow the magic any chance of having an effect, and even then
the saving throw against spells is allowed versus the charm spell).
All half-elven characters are able to speak the 'common tongue' of men,
their alignment language (q.v.), and the following: elvish, gnome,
halfling, goblin, hobgoblin, orcish, and gnoll. Half-elven characters of
above 16 intelligence are able to learn one additional language for every
point of intelligence above 16, so that a 17 intelligence indicates the
character can learn one additional language, and an 18 intelligence
indicates two languages can be learned in addition to those listed above.
Half-elves have the ability to see into the infra-red spectrum, so they are
able to see up to 60' in darkness, noting varying degrees of heat radiation.
Secret or concealed doors are difficult to hide from half-elves, just as they
are noticeable by elves. Merely passing within 10' of a concealed door
gives the half-elven character a 1 in 6 chance (16 213) chance of spotting
it. If the character is actively seeking to discover such doors, he or she has
a 2 in 6 chance (33 1/3) of spotting a secret door and o 3 in 6 chance
(So) of locating a concealed door.