Guy 'The Savage'    (Human Male Expert)
Character Information   
Name: Guy 'The Savage' XP/Next lvl: 0 / 1510
Class: Expert HP:curr/max 7 / 7
Alignment: Bounty Hunter AC:reg/rear/no shield 7 / 0 / 0
Race: Human Level: 1
Age: 28 Height: 5'10'
Weight: 156 Gender: Male
Encumbrance: Movement:
Languages: English, French, Japanese
Ability Scores   
STR: 10 ()
INT: 14 (+1)
WIS: 11 ()
DEX: 11 ()
CON: 15 (+1)
CHR: 10 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: Physical Save 16 // Mental Save 15 // Evasion Save 12 // Tech Save 11 // Luck Save 14

Description and Background   
Description:
An unassuming young man, with black hair and dark, olive skin. He has an affable, friendly demeanor but deeply unsettling grey eyes. Three parallel scar lines rest next to his right eye. He is currently wearing a brown leather jacket with a survival kit on his belt. The slight bulge of his symbiote gun sits on his left forearm. A bandoleer of grenades rests on his chest.

Background:
Guy was born on a backwater moon to a backwater planet that was rarely traveled. The planet was an (almost) abandoned failed colony that was too far from any stars of note for any notice to paid to it. It's moon was more able to sustain life than the planet itself so when that first terraforming ship failed, half the population jumped ship to the moon seeming to doom both settlements to extinction. It was a bad place for an orphan – with a glaring lack of infrastructure and a borderline semblance of responsibility and just an overwhelming desire to survive getting people through the day. When he was six, a merchant ship stopped by the planet and Guy went with them. It might have been an act of mercy, an act of survival, or it might have been the people selling anything they could for some resources – Guy had told it all three ways and more depending on what he needed from the listener. Within a month, Guy had moved hands from the merchant to an entertainment vessel – The Golddigger. For the next two years and for the first time in his life, Guy was truly happy. He felt like he like he belonged – he befriended other children, he began schooling, and he had steady meals. By the time he was 8, the Golddigger was overtaken by a pirate frigate and every adult on the ship was brutally murdered. The children were brought to serve. For the last 20 years, Guy had been a crew member of the Darwin's Law until a recent shift in the hierarchy led to the ship's demise. Guy and several were imprisoned in port for some trifling offense as they watched their home and livelihood fall to some political machination. Some went to join other captains, Guy opted to try and gather his own crew. A shadowy figure approached Guy with an offer too good to pass up – it was a simple job but shook Guy's former pirate faction to its core – eliminating the 11 remaining pirate captains that had turn on and slaughtered Guy's own captain and crew. Guy was left in the spotlight, earning sector-wide renown when he claimed all 11 bounties


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Symbiote Gun 1 100/300 2d6*/ n n 25 +3 bonus to hit
Stun Baton 1 1d8*/ n n *Damage done by a stun baton can leave a target unconscious, but will not kill them.
Grenade 1 10/30 2d8/ n n 6
Equipment
Qty Item Location
1 Telescoping pole
1 Survival kit
1 Backpack (Tech 4)
1 Binoculars (Tech 1)
1 Leather Jack
1 Rope, 20 meters
1 Medkit
1 Lazarus patch


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 0 16
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Skills
Business: 0
Combat/Energy: 0
Computer: 0
Culture/Criminal: 0
Culture/Spacer: 0
Navigation: 1
Persuade: 0
Stealth: 0
Survival: 0
Tactics: 0
Vehicle/Space: 1
Like A Charm
Once per hour, the expert can reroll a failed skill check.
The second roll must be used even if worse than the first.
Cyberware
Direct Interface, Level Two: Wireless control of compatible hardware at a deeper level of interface

Eelskin Capacitor Mesh: Allows bare-handed hacking and electrical shocks

Integral Commlink: Acts as a commlink reliant on the local grid

Integral Biostatus Monitor: Provides constant monitoring of physical condition

Phosphor Tattoos: Glowing programmable tattoos (Circles on his palms and the back of his hands)

Pressure Sheathing: Integral emergency vacc suit
Current Goals
1) Obtain better armor.
2) Find the aerosol necessary to breed symbiote gun.
3) Regain reputation as a bounty hunter.