Dredd Doomsmith    (Dwarven Male Deathtrap Hacker and Dungeon Raider (Fighter-Thief))
Character Information   
Name: Dredd Doomsmith XP/Next lvl: 300000 - 300000 /
Class: Deathtrap Hacker and Dungeon Raider (Fighter-Thief) HP:curr/max 50 / 57
Alignment: Lawful Neutral (leaning Lawful Good) AC:reg/rear/no shield 1 / 4 / 1
Race: Dwarven Level: 7/11
Age: 59 Height: 4' 6'
Weight: 170 lbs. Gender: Male
Encumbrance: Movement: 6'
Languages: Common, Dwarven, Gnome, Goblin, Kobold, Orcish, Alignment.
Ability Scores   
STR: 14 (+200 weight allowance, 1-2 doors, 7 bend bars/lift gates)
INT: 13 (3 additional languages)
WIS: 12 (no adjustments)
DEX: 17 (+2 with missile attacks, +2 reaction, -3 to AC)
CON: 15 (+1 hit point adjustment, 91 Sys, 94 Res)
CHR: 12 (+5 reaction with dwarves only, 5 henchmen maximum )

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10, 6 for Poison 10 6 12 7

Notes: Dwarven saving throw modifiers have been added.

Description and Background   
Description:
Dredd is a burly, red-bearded dwarf covered in prodigious and varied steampunk gear crafted by his engineer/inventor clan-brothers [Dyre, Deth, Darkk, Demize and Dedli], including: a beautifully handcrafted flintlock pistol, steampunk goggles, a heavy crossbow with a crank handle, a fully loaded tool belt and more.

Background:
No, Doomsmith Forge isn't the home of a mighty Dwarven clan of warriors. They are the Smithies of Doom: a clan of devious, brilliant architects and engineers of diabolical death traps built into dungeons, temples and tombs for centuries. Dredd is their prodigal son. Not relishing a lifetime spent working for a client list of mad wizards, vampire lords, monster kings and would-be gods, Dredd struck out on his own to find a more profitable way to ply his craft, as a Deathtrap Hacker and Dungeon Raider. Source Material: MacGyver, Indiana Jones, National Treasure, William Gibson, J.R.R. Tolkien


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Heavy Crossbow (repeater) 2 / y n Specialization: +1 to hit, +2 damage
Battle Axe 3/2 / n n
Heavy War Hammer 3/2 / n n
Throwing Axe 3/2 / n n
Long Sword 3/2 / n n
Short Sword 3/2 / n n
Equipment
Qty Item Location
1 Fully loaded leather toolbelt stocked with hammer, pliers, wrenches, screwdrivers, etc. Waist
1 50' length of silk rope Back
1 Hooded lantern Back
3 Flasks oil Backpack
10 Torches Backpack
5 Iron spikes Backpack
3 Wine skins Backpack
10 Days iron rations Backpack
1 Small grappling hook Backpack
1 Flint and matches Toolbelt
1 Toolbelt Waist
1 Backpack Back


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 Beautifully handcrafted flintlock pistol. [Wand of Magic Missiles but noisier. When it runs out of charges (ammo) he must make the long quest back to Doomsmith Forge to get it recharged (reloaded)] Holster
1 Steampunk Goggles of Minute Seeing Head
1 Studded Leather Armor +3: It's not mithril or even enchanted. It's Dwarven Kevlar Worn
1 Heavy Crossbow +2 (Auto-Repeating: Fires 2 bolts per action for anyone with Crossbow Specialization) Back
1 Potion of Poison Negation. Deathtrap hacking is a dangerous line of work Backpack


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Thief Abilities:
Pick Pockets: 95
Open Locks: 92
Find/Remove Traps: 85
Move Silently: 91
Hide in Shadows: 75
Hear Noise: 35
Climb Walls: 89
Read Languages: 50
Dwarf Abilities:
+4 saving throw to poison and magic wands, staves, rods and spells

Infravision: 60'

Detect grade or slope in passage: 75
Detect new construction: 75
Detect sliding/shifting walls or rooms: 66.6
Detect traps with pits, falling blocks and other stonework: 50
Determine depth underground: 50

+1 to hit Half-Orcs, Goblins, Hobgoblins or Orcs.
-4 to be hit by Ogres, Trolls, Ogre Magi, Giants and Titans.

+1 to Constitution, -1 to Charisma (for non-Dwarves)