Teladrin    (Elven Male Ranger)
Character Information   
Name: Teladrin XP/Next lvl: 0 / 2250
Class: Ranger HP:curr/max 13 / 13
Alignment: NG AC:reg/rear/no shield 3 / 7 / 4
Race: Elven Level: 1
Age: 147 Height: 5' 0'
Weight: 105 Gender: Male
Encumbrance: Movement: 12
Languages: Alignment, elvish, gnome, holfling, goblin, hobgoblin, orcish, gnoll, common
Ability Scores   
STR: 17 (+1/+1)
INT: 13 ()
WIS: 14 ()
DEX: 18 (+3 Reaction -4 Defensive)
CON: 14 ()
CHR: 11 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 15 16 17 17

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Sword, Long 1 1-8/1-12 n n
Dagger 1 1-4/1-3 n n
Arrow 2 1-6/1-6 n n
Equipment
Qty Item Location
1 Longbow
1 Longsword waist
1 Dagger waist
1 Belt waist
1 Boots, High and Soft feet
1 Leather Armor worn
1 Shield, small tied to backpack
1 Large Belt Pouch belt
1 Small Belt Pouch belt
1 Backpack back
1 Cloak, hooded worn
1 Quiver (1 score)
20 Arrows quiver
1 waterskin backpack
3 Torch backpack
1 Bedroll backpack
1 Tinderbox belt pouch
1 Rations (9 days) backpack
1 Cloak (Winter, Wool) backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 56 20 0 47
Magic Items
Qty Item Location
1 FoeSeeker (Bow)


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Racial Abilities
90 resistance to sleep and charm spells
+1 to hit with bows
+1 to hit with swords
Infravision 60'
Secret doors (searching 2 in 6 / Passing 1 in 6)
Concealed doors (3 in 6)
Class Abilities
+1 damage vs Giant Class
Surprise (1-3)
Surprised (only on 1)
FoeSeeker
The bow has a strange magical property that protects the allies of the bearer, either striking the designated target or missing completely. In addition, the target may not get the bonus for soft cover provided by any other combatant.

Valued at 4,500 Gold Pieces, the bow is 62 inches long & has a draw weight of 60 pounds.

This bow was a gift to Gildas by my Uncle Taurfaer, a ranger of great renown. He fashioned it himself from ebony and boxwood that was then alchemically treated by the elven Druid Meluieth. The string is the sinew of a great two-headed troll my uncle slew in his youth. It is said that it is so resilient that it never needs to be unstrung.
Non-Weapon Proficiencies
Bowyer/Fletcher / 1 / DEXTERITY -1
Awareness / 2 / WISDOM / 0 AQ
Weapon Proficiencies
Bow (Specialized / 3 slots)
- Point Blank +2/+2 (6-30') Double Damage (1-6+2)*2 Total: +6/+2
- Short Range +1/+1 (30'+)
Tracking
Tracking Outdoors: Base 10 Chance – Increases 10 Per Level

Terrain Modifiers:
Soft enough to hold impressions (Footprints, etc) of creature being tracked: +20
Allow occasional marks or obvious signs of passage (broken twigs, bent grass, etc): +10
Allows only infrequent signs of passage due to rock, water, wind, other creatures Crossing or overtracking, etc: 0
Prevents all but the minutest traces of passage: -50

Other modifiers:
For each creatures beyond the first in the group being tracked: +02
For every 12 hours elapsed since the trail was made: -05
For every hour of precipitation that has fallen on the trail between tracker & quarry: -25

Indoor Tracking: Base 10 Chance – Increases 10 Per Level
Surface Condition Modifiers:
Dirt Floor, or unused & dusty area: +20
Wooden Floor or area which allows some occasional indication of passage: 0
Stone Floor which prevents all but the minutest traces of passage: -50

Other Modifiers:
For each creature beyond the first in the group being tracked: +02
For passing over an area where other creatures cross or overtrack trail: -50

Can track Common Woodland Creatures’ tracks & direction of travel
At Level 2 gains ability to guess number & pace of Woodland Creatures