Zix    (Elf Female Thief)
Character Information   
Name: Zix XP/Next lvl: 20001 / 42501
Class: Thief HP:curr/max 12 / 19
Alignment: Neutral-Evil AC:reg/rear/no shield 5 / 8 / 5
Race: Elf Level: 6
Age: 118 Height: 4.5'
Weight: 80 Gender: Female
Encumbrance: 707gp Movement: 120'
Languages: Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll, Dragon, Common, Neutral-Evil, Thieve's Cant
Ability Scores   
STR: 16 (+1 melee damage, +350gp, open doors on 1-3, bend bars/lift gates 10)
INT: 15 (+1 additional language)
WIS: 15 (+1 magical attack adjustment)
DEX: 17 (+2 reaction/attacking adjustment, -3 AC adjustment, +5 picking pockets, +10 opening locks bonus, +5 moving silently, +5 hiding in shadows)
CON: 10 (70 system shock survival, 75 resurrection survival)
CHR: 11 (4 henchmen max)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
12 11 12 15 13

Notes: Does not include magical attack adjustment.

Description and Background   
Description:
Zix is a dark-haired elven lass. One shouldn't be deceived by her looks, though. She's stronger than she looks, cunning, sneaky and clever. She's also a killer, and uses violence freely if she feels like it suits her purposes.

Background:
Much of Zix's background is obscured by her age, which though young by elven standards places much of her life beyond the memory of living men. That which is known, is that she is an outcast from her people, which some believe were all slain in a blaze of dragon fire. The truth of these rumors remains unknown, and she does not speak of her past.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Dagger 2 1'/2'/3' 2 1d4/1d3 n n 2
Composite Short Bow 2 5'/10'/18' 1d6/1d6 n n 12
Equipment
Qty Item Location
1 dagger in scabbard tucked in girdle
1 dagger in scabbard tucked in boot
1 composite short bow slung over shoulder or in hand
1 quiver slung over shoulder
12 arrows in quivver
1 suit of leather armor on body
1 bright red wineskin (w/good wine) slung over left shoulder
1 bright blue wineskin (w/water) slung over right shoulder
1 backpack on back
2 small leather sacks in backpack
1 small belt pouch attached to belt
1 wide girdle around waist
1 small silver mirror in backpack
1 tinderbox w/flint+steel in backpack
8 torches in backpack
1 pair of tall soft leather boots on feet
1 sprig belladona in backpack
1 thieves tools in backpack
1 pair of thick leather gauntlets on hands
1 parchment and string (former steak wrappings) in backpack
1 parchment w/writing in unknown language in backpack
1 empty flask (can contain 2 doses of potion) in backpack
2 electrum coins bearing the thieve's guild symbol in belt pouch
1 letter saying in belt pouch
1 ring of invisiblility in belt pouch


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 10 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
5 small sapphires (worth 10gp each) sewn into girdle lining
Memorized Spells



Spell Book



Notes
Racial Abilities
90 resistance to sleep and charm spells
+1 'to hit' with bows other than crossbows, short or long swords
infravision (60')
1 in 6 chance of detecting secret doors merely by passing within 10' of them
2 in 6 chance of detecting secret doors if actively searchin
3 in 6 chance of detecting a concealed door
+1 DEX
-1 CON
surprises monsters on 1-4 if no door must be opened
surprises monsters on 1-2 if door must be opened
(see PHB p.16)
Thieves Abilities
Pick Pocket: 60
Open Lock: 57
Find/Remove Traps: 45
Move Silently: 52
Hide in Shadows: 42
Hear Noise: 25
Climb Walls: 92
Read Languages: 30
Includes relevant DEX and racial bonuses.
Prime Requisite
DEX >16, 10 XP Bonus