Zander (Zee) Riverbend    (Kender Male Rogue)
Character Information   
Name: Zander (Zee) Riverbend XP/Next lvl: 863 / 1000
Class: Rogue HP:curr/max 10 / 10
Alignment: Lover AC:reg/rear/no shield 14 / 0 / 0
Race: Kender Level: 0
Age: 42 Height: 3'11'
Weight: 89 Gender: Male
Encumbrance: Movement: 3
Languages: Common
Ability Scores   
STR: 11 (-1)
INT: 7 (-2)
WIS: 8 (-2)
DEX: 16 (+2)
CON: 17 (+2)
CHR: 15 (+1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
Zee is an older, well tanned, Kender with long dusty blonde hair that is usually kept in a ponytail near the crown of his head. He has pointy ears, making him look much like a stocky elf child. He is short, muscular, and somewhat scarred from years of curiosity leading him in to danger, but has always managed to protect his face, keeping that child-like appearance of a Kender.

Background:
Zee is a Kender that has come to the end of his wanderlust. Hearing the calls to return home, he doesn't quite feel ready, and instead, has chosen to continue his adventures. He comes from a quiet fishing and farming village located deep in the south at the convergence of 2 rivers. He is a strong fisherman, often diving right in and using the sharpened end of his hoopak as a spear, or can tie a net out of nearly any string or rope. Brandishing 2 hand axes, he prefers to make friends than foes, however, not being the brightest in the bunch, he eagerly extends a hand to those that would just as soon take it off, and aggravates curious looking creatures that are better left alone. The gods have worked hard, giving him great reflexes and dexterity, to help keep him alive over the years. With a great appreciation for all things beautiful, he tends to stare at people, often memorized by glamorous women, and has a special admiration for elves. However unintentional, he will mindlessly walk off with what ever is in his hands, so take care to not leave your sparkly or magical items laying about.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Hand Axe 1 1 1d6/1d6 n n Can duel wield
Hand Axe 2 1 1d6/1d6 n n Can duel wield
+1 Magical Dagger 1 1d4 +1/1d4 +1 y n
Equipment
Qty Item Location
1 Light Leather Armor (+2 AC) Equipped
1 Kobold plate, Pauldrons, bracers, helm (worn with Leather +1 AC) Equipped
1 Backpack Back
8 Sling Bullets Backpack
1 Flint & Steel Backpack
1 50" Hemp Rope Backpack
4 Pitons Backpack
1 Hunk of Chalk Backpack
1 Torch Backpack
2 Pouches Baking Powder Backpack
1 Quiver of Arrows Belt
16 Balance of Healing Potion (HP) Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 50 0 0 0
Magic Items
Qty Item Location
1 (+1) Dagger Belt


Gems and Jewelry
Qty Item Location
1 Sparkly Necklace Equipped
Memorized Spells



Spell Book



Notes
Notes
Backstab 3d6 + Dex Bonus, +1/2 Level to hit
Damage: X2
*****
'Fen Elfwand'
Ignis Signum (Fire Beacon) (Eenyis-Eeseen-yoom)
This 1” tall bronze figurine will light your way through darkness of any kind, including magical. She is immune to Darkness Spells and magically darkened areas. Upon command she will light and or perform rudimentary functions (see list of commands below). Some commands can be performed together as a string of commands. Her composition is 100 bronze which turns to a magically induced liquid state when she is summoned to perform. When asked to light up she produces a radiant white light that resembles daylight at varying intensities (see commands below). She may seem nearly indestructible, but she does have a limit (see stats below). She must be paired or partnered with a character before she can be commanded. The wizard or sorcerer who created her has these commands and rarely part with them. Each Ignis Signum has a different set of partnering commands.

Commands
Light – Lux (Lukes) (Globe of light, 15’ Radius)
Bright – Lucida (Loo-Cheeda) (Globe of light, 30’ Radius)
Blind – cæcus (Cy-Coosa) (Globe of light, 50’ Radis, blinds anyone within 20’ radius)
Stay – Manere (Ma-Nayrde) (Stays within 20’ of her partner)
Far – Procul (Pro-Coola) (Flies out to 50’)
Guard – praesidium (Pry-Zeedium) (Blind mode that directs a cone of light at foes)
Attack – Impetum (Eem-Pay-Tume) (Attacks one creature as directed)
Come – Venire (Ven-Earday) (Returns to her partner and hoovers above their head)
Sleep – Dormeo (Door-May-o) (Returns to her partner and goes to sleep)

Attack Description
The pixie is 1” tall so her ability to effectively attack is limited. She will shine in Blind mode while accosting the opponents face. She carries a little sword which she uses to stab her victims, causing a severe stinging sensation. She will also grab any loose pieces of skin like eyelids, lips, ears, and nose pulling as hard as she can at severe angles. If she can, she will get inside her opponents mouth and stab profusely until they spit out, if they are able. She will continue to accost her victim until recalled.
*****