Chandelaria (Canny) Lockewright    (Human Female Thief )
Character Information   
Name: Chandelaria (Canny) Lockewright XP/Next lvl: 460 / 480
Class: Thief HP:curr/max 10 / 10
Alignment: AC:reg/rear/no shield 6 / 6 / 6
Race: Human Level: 3
Age: 29 Height: 5'2
Weight: 97 lbs Gender: Female
Encumbrance: N/A Movement: 30'
Languages: Common
Ability Scores   
STR: 9 ((+0))
INT: 16 ((+2))
WIS: 13 ((+1))
DEX: 14 ((+1))
CON: 11 ((+0))
CHR: 12 ((+0))

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
Chandelaria Lockewright, better known as Canny to her friends, is a 29-year woman. She is fairly short, standing only 5'2" and weighs in just under the slender side of average at 97 lbs. Her skin is tanned and weather. Her hazel eyes are habitually outlined with dark circles that are about the only part of her face that doesn't look too young for her years. She favors black clothing and armor, though she'll settle for browns when necessary. Most of the time Canny seems preternaturally still to the average civilian. She darts in short burst when creeping along walls is impossible. She prefers to set at the edge of crowds and rooms rather than in the center of them. Canny is not antisocial, precisely. But she doesn't speak just to hear her own voice. She chimes in when she has something worth saying, and she wishes more people would do the same. Canny prefers to measure people by their actions rather than their words, and she prefers to be judged the same way. She is cautious without being timid. Looking at her reveals little else. Strangers must learn the rest through careful observation of her actions.

Background:
Canny was the youngest of five children, and the only girl. Her family, the Lockewrights, lived in the city of Greenspan for generations. They have a long-established locksmith business; their work was sought out for the quality of its craftsmanship. Her parents and older brothers all expected Canny to follow in their footsteps and carry on the family tradition. But the war raged on, and Canny felt called to serve. Though not the physically strongest, Canny's sharp mind brought her to the attention of her superiors. Once they learned of her family's trade, they asked if she had ever worked with or designed traps. When she admitted she had some experience with traps, though not as much as with maps, that was all the officers needed to see her trained as a scout and sent in to disable enemy traps and plant traps of her own. Canny was sent to join the 3rd Recon Brigade She served two full tours and was a year into her third when the war finally ended and she found herself without a purpose. Moving back with her parents just didn't work. Canny was no longer the young girl they remembered, and she just didn't find simple locksmithing enough any more. Beyond that, Canny's views ran more to Princess Flora's than the Seer's, which led to her arguing with her parents and older brothers So, she has more or less been kicking about, taking up the odd job here and there, trying to decide what to do now.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Hand Axe 1 10/20/30 N/A 1d6/ n n Proficiency: Basic
Longbow 1 90/150/220 1d8+1/ n n 0 Proficiency: Skilled
Equipment
Qty Item Location
2 Peasant Clothing Worn/Backpack
1 Hat Worn
1 Belt Worn
1 Long Cloak Worn
1 Leather Armor Worn
1 Backpack Worn
1 Purse Belt
1 Waterskin Worn
1 Thieves' Tools Purse
1 Hand Axe Belt
1 Longbow Worn
1 Quiver Worn
10 Arrows Quiver


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 0 1
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Thief Abilities
Open Locks: +7
Find Traps: +6
Remove Traps: +8
Hide in Shadows: + 5
Pick Pockets: +8
Climb Walls: +17
Move Silently: +5
Hear Noise: +7

(The+2 to Remove Traps comes from from my Bonus Skills for my Intelligence of 16.)
Skills
Diplomacy (Cha): + 1
Escape Artist (Dex): +1
Sense Motive (Wis): +1
Tracking (Wis): +1

(The 2 Bonus Skills for my Intelligence of 16 went to +2 for Remove Traps.)