Trawets    (Human Male Wizard)
Character Information   
Name: Trawets XP/Next lvl: 0 / 10
Class: Wizard HP:curr/max 3 / 3
Alignment: Lawful AC:reg/rear/no shield 7 / /
Race: Human Level: 1
Age: 18 Height: 6'2
Weight: 160 Gender: Male
Encumbrance: 10/10 Movement:
Languages: Common, Draconic, Elvish, Primordial, Reptilian, Sylvan
Ability Scores   
STR: 9 ()
INT: 15 ()
WIS: 6 ()
DEX: 5 ()
CON: 9 ()
CHR: 14 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
Tall and slender. Brown hair and blue eyes. He wears brown wizard robes and a hat.

Background:
Scout Trawets is just out of his apprenticeship with his master and now is his time to prove himself. His master always said living while gaining more experience with magic is proof enough. He has come to town to find ways to master his magic skills or die trying.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Staff 1d4/ n n -1
Equipment
Qty Item Location
1 Staff 1
1 Backpack 0
1 Caltrops (one bag) 1
1 Flask or bottle 1
1 Lantern 1
5 Oil, flask 5
1 Rations (3) 1


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 38 0 7 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Detect Magic: Tier: 1, Range: Near, Duration: Focus. You can sense the presence of magic within near range for the spell's duration. If you focus for two rounds, you discern its general properties. Full barriers block this spell.
Mage Armor: Range: Self, Duration: 10 rounds. An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell's duration.
Magic Missile: Range: Far, Duration: Instant. You have advantage on your check to cast this spell. A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target.


Spell Book


Level 1
Detect Magic: Tier: 1, Range: Near, Duration: Focus. You can sense the presence of magic within near range for the spell's duration. If you focus for two rounds, you discern its general properties. Full barriers block this spell.
Mage Armor: Range: Self, Duration: 10 rounds. An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell's duration.
Magic Missile: Range: Far, Duration: Instant. You have advantage on your check to cast this spell. A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target.


Notes