Da    (Dwarf Male Fighter)
Character Information   
Name: Da XP/Next lvl: 0 / 10
Class: Fighter HP:curr/max 12 / 12
Alignment: Lawful AC:reg/rear/no shield 13 / /
Race: Dwarf Level: 1
Age: Height:
Weight: Gender: Male
Encumbrance: 10/19 Movement:
Languages: Common & Dwarvish
Ability Scores   
STR: 17 (+3)
INT: 8 (-1)
WIS: 9 (-1)
DEX: 14 (+2)
CON: 14 (+2)
CHR: 6 (-2)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: 1 Luck token

Description and Background   
Description:
Long brown hair, short darker brown beard and steel grey eyes.

Background:
Acolyte and guard at a shrine to Madeera the Covenant.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Javelin 1 F 1d4/ n n +3 to hit
Great Axe 1 1d8+1 (1d10+1)/ n n +4 to hit, Mastered
Equipment
Qty Item Location
1 Leather Armor worn
1 Great Axe (2 slots) carried
1 Javelin carried
1 Backpack (free) carried
1 Bag of coins (free) belt
1 Flask of water backpack
1 Flint & steel bag on belt
1 Mirror backpack
1 Flask of oil bag on belt
1 Rations backpack
1 Torch Backpack tied to


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 1 9
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Acolyte
You know the basic rituals and doctrines of your god's worship.

You know the rudiments of Healing Touch (Wis Check at Disadvantage against DC11 to heal any one creature at Close for 1d4 HP).

You might be able to cast Turn Undead. You'd need a plausibly good story to convince me your PC is still devote enough to try it (Vesper I'm looking at you :) ), and something like this: have a holy symbol, make a 4+ on a d6 (maybe their god listens and maybe they don't), and make a Wis Check at Disadvantage against DC11 to pull it off. Not easy for sure!
Fighter
Squire

All armor, shields & weapons.

HAULER: Add CON mod to gear slots

STAT BONUS: +2 to Dexterity

GRIT: Advantage on checks to overcome opposing forces using Strength

WEAPON MASTERY: +1 to attack and damage rolls with the Greataxe
Dwarf
STOUT: +2 HP, roll hit point gains with advantage