Brynner    (Human Male Ranger)
Character Information   
Name: Brynner XP/Next lvl: 0 / 2250
Class: Ranger HP:curr/max /
Alignment: Neutral Good AC:reg/rear/no shield / /
Race: Human Level: 1
Age: 30 Height: 6'1
Weight: Gender: Male
Encumbrance: Movement: 120'ft
Languages:
Ability Scores   
STR: 13 (+100gp weight allowance, 1-2 doors, 4% bend bars.)
INT: 13 (+3 bonus languages)
WIS: 15 (+1 vs Mind/Charm based Saving Throws)
DEX: 13 (No bonus)
CON: 15 (+1 hp / HD, 91% system shock survival, 94% resurrection survival )
CHR: 11 (4 possession, normal loyalty and encounter reactions.)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 15 16 17 17

Notes:

Description and Background   
Description:
Quiet frontiersman equally happy at home on the prairie or rugged mountain steppes. Tall, sun kissed brown skin, chiselled features, long black hair set in curly waves with trimmed goatee and moustache.

Background:
Desire to explore wild blue yonder set him out to frontier life and wagon train apprenticeship.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Equipment
Qty Item Location
5 Stack of books. Map making notebook. Actual journals of explorers and pioneer settlers ($5gp value) Satchel
1 Cane (d3) Long bone 'peace pipe' gifted by native medicine man Waist belt
1 Worn leather boots Feet
1 Canvas trousers, hide shirt, tassel fringed scout jacket, coon-tailed fur hat Worn
1 Water canteen Waist belt
1 Personal gear Satchel
1 Wide brimmed hide hat with snakeskin band. Head
1 Tomahawk (throwing axe) Hip
1 Whiskey bottle Pouch


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 7 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Occupation
Background Occupation:

Professor, equipped with Cane (d3) and a stack of books.

Chose Ranger Class. Turned cane into peace pipe for roleplay and books as biographies of pioneer settlers and map making journals.
Ranger Abilities
+1 damage in melee vs 'giant class & humanoid' opponents

Surprise opponents: 1-3 vs 1d6
Get surprised: 1 vs 1d6

May track underground and overground subject to time and weather conditioned.