Anker Stonejowl    (Dwarf Male Fighter/Thief)
Character Information   
Name: Anker Stonejowl XP/Next lvl: 2,794 | 2,794 / 4,250 | 5,000
Class: Fighter/Thief HP:curr/max 17 / 17
Alignment: Neutral AC:reg/rear/no shield 6 / 7 / 8
Race: Dwarf Level: 2 | 3
Age: 78 Height: 5'
Weight: 147 lbs. Gender: Male
Encumbrance: Movement: 90
Languages: Dwarfish, gnomish, goblin, kobold, orcish, common
Ability Scores   
STR: 11 (1-2, 2%)
INT: 10 ()
WIS: 10 ()
DEX: 13 ()
CON: 16 (HP +2, 96%, 95%)
CHR: 8 (9 Cha to other dwarves)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 12 14 16 15

Notes: +5 vs. poison and magic

Description and Background   
Description:
Almost too tall and almost too slim for a dwarf, Anker's braided red beard aptly displays his dwarven heritage.

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
shortbow 2 50 1-6/1-6 n n 19 24
bastard sword 1 2d4/2d8 n n 19
light flail 1 2-5/2-5 n n
Equipment
Qty Item Location
1 studded armor (20 lbs) worn
1 small shield (5 lbs) left hand
1 shortbow (enc 8) back
2 dozen arrows (enc 4) quiver
1 quiver holds 24 arrows (enc 2) back
1 backpack (enc 10) worn
1 bastard sword (enc 10) belt
1 light flail (enc 4) belt
1 thieves tools pouch
9 Rations Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 21 0 23 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
THIEFINESS
Backstab: Double Damage

Climb Walls: 84 - 10 = 74
Find Traps: 33 + 15 = 48
Hear Noise: 16
Hide in Shadows: 30
Move Quietly: 30 - 5 = 25
Open Locks: 38 + 15 = 53
Pick Pockets: 43
Read Languages: 10 - 5 = 5
DWARFINESS
Infravision: 60 ft.
+1 to hit against goblins, half-orcs, hobgoblins, and orcs
+1 bonus per 3.5 points of Con to saves against magic and poison
-4 penalty to any attacks made against the dwarf by giants, ogres, ogre mages, titans and trolls.

Within ten feet detect certain facts about engineering, stonework:
• existence of slopes or grades: 75%
• existence of new construction: 75%
• sliding or shifting rooms or walls: 66%
• traps involving stonework: 50%
• Determine depth underground: 50%
HP Rolls
Lvl 2 fighter: 1
Lvl 2 thief: 1
Lvl 3 thief: 4

HP= (10/2+6/2+2) +(1/2 + 1/2 + 2) + (4/2 + 2)
Weapon Proficiencies
Bastard Sword
Light Flail
Shortbow
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