Asterion    (Atlantean Male Ranger)
Character Information   
Name: Asterion XP/Next lvl: 13,002 / 20,001
Class: Ranger HP:curr/max 34 / 34
Alignment: Neutral Good AC:reg/rear/no shield 4 / 8 / 4
Race: Atlantean Level: 4
Age: 46 Height: 6' 1
Weight: 175 Gender: Male
Encumbrance: Movement: 6
Languages: Common, Atlantean
Ability Scores   
STR: 16 (+1, +350 Wt, OD 1-3, BB 10%)
INT: 13 (3 additional languages)
WIS: 14 ()
DEX: 10 ()
CON: 14 (SS 88%, RES 92%)
CHR: 10 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 14 15 16 16

Notes:

Description and Background   
Description:
Tall, lanky with shoulder-length brown hair. Wears half-armor and a kilt, with a cloak to cover most of his body and to help him blend into the forest. Carries a spear almost as if it is attached to his arm.

Background:
Asterion, a son of lost Atlantis, raised in Argos, in and around the Black Kingdoms, feels the pull of the sea and doesn't like to be away from it for very long. However, he had heard whispers of a ruined colony of his distant ancestors deep in the wilds of Pictland. Crossing Thunder River and passing unnoticed through the Aquilonian fort at Conajohara, the ranger set out to find it.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Spear +2 1/1 1/2/3 1-6+3/1-8+3 n n 18 +2 Spear
Broad sword 1/1 2-8+1/2-7+1 n n 18
Longbow 2/1 7/14/21 1-6/1-6 n n 18
Dagger 1/1 1-4+1/1-3+1 n n 18
Equipment
Qty Item Location
1 Leather satchel Side
1 Tinder Box Satchel
1 Waterskin Side
5 Standard Rations Satchel
3 Oil flasks Satchel
8 Candles (tallow) Satchel
2 Small belt pouches Belt
1 Large sack Satchel
1 Torches Back
1 Longbow Back
1 Quiver of arrows Back
1 Broad sword Side
1 Spear In hand
1 Dagger Belt
1 Splintmail Body


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 6 4
Magic Items
Qty Item Location
1 Spear +2


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Ranger Benefits:
+4 to damage vs. "giant class" creatures
Surprise opponents 50% (d6, 1-3)
Surprised themselves 16 2/3% (d6, 1)
Tracking Underground - observe for 3 turns
Tracking Outdoors - 90% (pg. 24 PHB)
Atlantean Notes
Atlanteans receive a bonus of +1 to their initially-generated Wisdom and Charisma scores.

Blessed with long life, PC Atlanteans double their rolled age.

A PC Atlantean may be a bard, cleric, fighter, illusionist, monk, magic-user, paladin, ranger, or thief.
He or she may also multiclass as a cleric/fighter, cleric/magic-user, fighter/illusionist, fighter/magic-user, or magic user/thief.
Level limits are as follows: bard, 7th; cleric, 9th level; fighter, 7th level; illusionist, 7th level; magic-user, 7th level; monk, 9th level; paladin, 6th level; ranger, unlimited; thief, unlimited.

Atlanteans speak their native tongue, Common and as many languages as their intelligence score permits.

Atlanteans are rare. They now live among the Hyborian Men of Aquilonia, Nemedia, Argos, and Corinthia. Atlanteans are the progenitors of Ancient Greece.