Ailas Heiric    (Elf Male Thief)
Character Information   
Name: Ailas Heiric XP/Next lvl: 300 / 1000
Class: Thief HP:curr/max 7 / 7
Alignment: AC:reg/rear/no shield 13 / 13 / 13
Race: Elf Level: 1
Age: 500 Height: 5ft
Weight: 130lbs Gender: Male
Encumbrance: 40'/30' Movement: 40'
Languages: Common, Elvish
Ability Scores   
STR: 13 (+1)
INT: 13 (+1)
WIS: 14 (+1)
DEX: 15 (+1)
CON: 13 (+1)
CHR: 11 (0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 (+1) 13 (+1) 14 (+2) 16 15 (+2)

Notes: Paralysis, Poison +1. Racial, Petrify +1. Racial, Staff or Wand +2. Racial, Spell +2.

Description and Background   
Description:
Fair skinned Elf with shoulder length sandy blonde hair, hazel eyes, and slender build. He's charming and nice, but sometimes can come across stuck up without realizing it. He's always fascinated by non-Elven things whether it's artisan crafts, food, cultures, etc. This is all new to him because of his sheltered upbringing. Because of his upbringing he's always eager to try to do better and show people his worth rather than assume Ailas is a typical Elf.

Background:
Hailing from an Elven kingdom deep in the forest. Ailas came from a respected family of nobles. His life was very strict and dull, learning the ways of a prestigious upper class and how to behave and act like a proper Elf noble. He soon became bored and restless of this way of life and would often find himself staring out the window wondering what the outside world was really like. Finally, at the most boring moment of his existence he decided to pack his things up and run away. Sneaking out of the family house, Ailas left a hand written letter to his family that he has run off to see the world and experience it's wonders and dangers. He might be back but he might not. Time will tell where fate takes him.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Shortsword 1 1d6/1d6 n n
Dagger 1 1d4/1d4 n n
Sling 1 30S/60M/90L / n n bullet 1d4 damage, stone 1d3 damage
Equipment
Qty Item Location
1 Backpack worn
1 Belt Pouch worn
1 Chalk, small bag of pieces Backpack
1 Cloak, weight 1 worn
12 Candles Backpack
1 Thieve's picks and tools, weight 1 Backpack
1 Grappling Hook, weight 4 Backpack (outside, side)
1 Clothing, weight 1 worn
1 Leather Armor, weight 15, AC 13 worn
1 Shortsword, weight 3 belt
1 Rope, Hemp (50ft), weight 5 Backpack (outside, side)
1 Tinderbox, weight 1 Backpack
1 Winter Blanket, weight 3 Backpack (outside, tied to top)
1 Waterskin, weight 2 Backpack
1 Rations, One Week, weight 14 Backpack
1 Large Sack Backpack
1 Dagger, weight 1 belt
1 Sling belt


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 4 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Racial Abilities
Dark Vision - 60ft

Find secret doors (1-2 on 1d6). Elf has a 1 on 1d6 chance to find a secret door with a cursory look.

Immune to paralyzing attack from ghouls.

Less likely to be surprised in combat, reducing the chance of surprise by 1 in 1d6.

Racial Saving Throws:
Paralysis, Poison +1
Petrify +1
Staff or Wand +2
Spell +2
Thief Abilities
Level 1

Open Locks 25%

Remove Traps 20%

Pick Pockets 30%

Move Silently 25%

Climb Walls 80%

Hide 10%

Listen 30%

Sneak Attack +4 bonus attack when sneaking up from behind. Does double damage if successful. Can be used to subdue and not kill when using "flat of the blade."