Rhenmyr   (Stygian Male Ranger)
Personal Attributes
Name: RhenmyrXP/Next lvl: 5,057 / 5,000
Class: RangerHP:curr/max 16 / 25
Alignment: LawAC:reg/rear/no shield 17 / 16 / 16
Race: StygianLevel: 2
Age: 26Height: 5'11'
Weight: 183 LbsGender: Male
Encumbrance: 92 lbsMovement: 12
Languages: Stygian, Illyrian, Keltic, Acadian
Ability Scores
STR:17(+2 to hit; +2 damage; Open doors 1-4; +30 Carry; +5% Exp)
INT:13(3 additional languages)
WIS:13(+5% Exp)
DEX:15(Missile to hit +1 ; AC +1)
CON:13(+1 hp / HD)
CHR:12(4 special Hirelings)

Saving Throws
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath:Spell:
1313131313

Notes:

Description and Background
Description:
Black hair, light brown eyes, dusky olive skin. Lean features.

Background:
Rhenmyr grew up a forester among the wooded ruins and jungles of Stygia. Inspired by the ruins of past civilization, he tried to learn and protect what he could. It was, generally, a losing proposition because the looters were too numerous for one man. Thing changed when one such near deadly confrontation was interrupted by a Ranger. That ranger recognized a kindred spirit and provided Rhenmyr with training, knowledge of, and access to the wider world.more...


Weapons
WeaponAtt/RndRangeSpeedDamage sm/lSpec.Dbl. spec.THAC0Projectiles
Left
Notes
Spear1201D6/nono
Dagger1101D4/nono
Dagger1101D4/nono
Axe, Hand1101D6/nono
Bow, Long2701D6/nono60
Bastard Sword11D8/nono
Bronze Serpent Spear1201d6/nonoMasterwork +1 to hit
Equipment
QtyItemLocation
1Mithril Byrnie (+5AC, Leather encumbrance) 5lbsBody
1BackpackBack
1BedrollStrapped to Backpack
1Flint & StealBackpack
1Rope, HempBackpack
1Pot, IronBackpack
1ShovelStrapped to Backpack
1Signal WhistlePocket
1Map Case
10ParchmentMap Case
3Waterskin
1Shield
1Flask, LeatherPocket
2CandleBackpack
5ChalkPocket
2Sack (15 lb)
10Rations, TrailSack
10Rations, DrySack
1Ink (1 oz)Backpack
5TorchBackpack
1Heavy fur-lined traveling cloakBody
1Carrots (bunch)pocket
1Fuligan cloak
1Ornate Linothorax
1Net
1several dozen silver to divy
1Scroll of names
1small vial of white powder with a cork stopper
1Set of torturer's equipmentRashid
1Piece of charcoalpocket
1Small 4 chambered box - 3 with vials purple fluidpocket
1Bone scroll case
1Bronze Targ Shield
1Torc (Bronze with silver wire)arm


Wealth
PPGPEPSPCP
530066145
Magic Items
QtyItemLocation
1Engraved, nearly perfect mirror - reveals illusions?pocket
1Hyperborean's box and Key - enchanted, wont openBackpack
1Scroll - Made head fuzzy just looking at itBone scroll case
3Vials of Atlantean FireSmall box


Gems and Jewelry
QtyItemLocation
1copper locket w/chain and portrait
Memorized Spells   
Spell Book

Notes
Tracking
• Outdoor Tracking. Outdoors, the basic chance for successful tracking
(on a day-to-day basis) is 90%, modifid by a –10% for each day old the
tracks are, and modifid by –10% (for the entire effort thereafter) for
each day of rain (or snow) that has fallen on the trail.
• Underground and City Tracking. Tracking in the city (any urban or
populated area) or underground ,makes it considerably harder to fid
and follow a trail. First, the beginning of the trail must be no more
than an hour old. The base chance to track is still 90%, but each time
the trail changes (as described below), there is a chance for the Ranger
to lose the trail and be unable to track it further; that is, the Ranger
cannot pick up the trail even by circling the area where the trail was
lost. The circumstances under which the prey can “lose” the Ranger
are as follows:
Turns down a side passage: 25% chance to lose trail
Goes through a door: 35% chance to lose trail
Goes up or down through a trap door or ladder: 40% chance to lose
trail
Climbs a wall up or down (including pits and shafts): 50% chance
to lose trail
Alertness
A party containing a Ranger is unlikely to be surprised,
with only a 1 in 6 chance.
Degenerate Smack Down
Rangers are well trained to deal with
giants, trolls, ogres, orcs, goblins, and kobolds. Against any of these
sorts of monsters, Rangers gain +1 damage per level with a successful
attack roll.