Loramy Haskins    (Human Male Thief)
Character Information   
Name: Loramy Haskins XP/Next lvl: 0 / 1251
Class: Thief HP:curr/max 4 / 4
Alignment: Neutral AC:reg/rear/no shield 7 / 8 / 7
Race: Human Level: 1
Age: 17 Height: 5' 8
Weight: 168 Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 11 (No modifiers)
INT: 9 (Able to read and write)
WIS: 7 (-1 save vs. magical effects)
DEX: 15 (-1 armor class, +1 to hit with missiles and initiative, +5 experience)
CON: 14 (+1 hit points per hit die)
CHR: 13 (-1 reaction modifier, 5 retainers, 8 base retainer morale)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 (15 if magical) 13 (14 if magical) 16 16 15

Notes:

Description and Background   
Description:
Loramy is a rangy youth, tall and lanky. He's got messy dark brown hair, short but unruly, and blue eyes. His skin is ruddy, light and reddish in places. He has a small scare on his cheek just under his left eye. Loramy wears dark browns, grays, and blacks in his clothing, and is always smiling with a sort of mischievous twinkle in his eyes. His smile is inviting, but it makes others feel just as leery as cheery. Friendly enough, it's hard not to pause a bit and wonder what this young man is really thinking behind that smile!

Background:
Loramy grew up in Luln, the eldest son of a horse groomer. His mother works about the house, mainly weaving in her spare time, as she continues to raise Loramy's younger brother (who helps Da out at the stables) and sister (who helps Mum out at the home). He has known for some time now that he doesn't have any intention of becoming a horse groomer like his dad, and has scampered off into some rough company whenever he had the chance... Hanging around with the street-toughs and getting into scrapes and mischief that has had his parents up in arms at times. Never anything truly bad or wicked, the boy grew up committing petty crimes against such (in his mind, anyways) unsavory types as pompous merchants and arrogant nobles, pilfering small items from them, as he sees that they have much and his hard-working family have so little. This has brought the boy to become something of a budding thief, but more of a rascal and scoundrel than an evil sort. These activities have landed him in the stocks on more than one occasion, and gotten him his fair share of black eyes, but haven't amounted to much more than that. He's not yet been in the Gaol, and in fact many of the militia and watch like the boy (only wishing that he would see the error of his misguided ways). Recently, he's been day-dreaming of adventure, seeking out fame and riches in dark places and deep forests, and has been saving up for the means to embark on them.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Shortbow 1/1 50'/100'/150' 1d6/ n n 18
Scimitar 1/1 NA 1d8/ n n 19
Dagger 1/1 NA 1d4/ n n 19
Dagger, thrown 1/1 10'/20'/30' 1d4/ n n 18
Equipment
Qty Item Location
1 Padded Armor (10 lbs) Body
1 Scimitar (4 lbs) Hand or belt scabbard
1 Shortbow (2 lbs) Hand or slung over left shoulder
1 Quiver Slung on right shoulder
20 arrows (3 lbs w/ Quiver) Quiver
2 Daggers (2 lbs) (1) Belt sheath, (1) Left boot sheath
1 Backpack (40 lb capacity; 2 lbs) Back
1 Thieve's tools set (1 lbs) Rolled leather case in pockets
5 Day's trail rations (5 lbs) Small sack in Backpack
1 Bedroll (5 lbs) Backpack
1 Waterskin (4 lbs) Tied to outside of Backpack
1 Small Sack (1/2 lbs) Backpack
2 Large Sacks (1 lbs) Backpack
1 50' coil of silk rope (5 lbs) Tied around backpack
1 Grappling hook (4 lbs) Dangling from end of rope (bottom of backpack)
1 Small steel mirror (1/2 lbs) Backpack
1 Tinderbox (flint and steel, 0 lbs) Pockets
1 Lantern (3 lbs) (Top of the pile of) Backpack
3 1 Pint flask of oil (3 lbs) Backpack
55 Total lbs carried


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 16 0 6 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Thief Skills
Pick locks 17
Find/Remove traps 14
Pick pockets 23 (base)
Move silently 23
Climb walls 87
Hide in shadows 13
Hear noise 1-2/d6
Backstab +4 to hit, double damage dice
Languages
Common
Movement
Base: 120'

Total weight: 55 lbs
Current: 90'